Amitabh Varshney
Professor and Dean
3212 Iribe Center
(301) 405-2316
(301) 405-6707
Education:
Ph.D., University of North Carolina at Chapel Hill (Computer Science)
Special Awards/Honors:
National Science Foundation (NSF) CAREER Award, IEEE Fellow
Biography:
Amitabh Varshney is a professor of computer science with an appointment in the University of Maryland Institute for Advanced Computer Studies. He is dean of the College of Computer, Mathematical, and Natural Sciences and lead site PI for the Center for Medical Innovations in Extended Reality.
Amitabh Varshney's research focuses on the applications of high-performance computing and visualization in engineering, science and medicine. His work includes developing algorithms for virtual and augmented reality, as well as innovations in visual computing for big data and healthcare.
Go here to view Varshney’s academic publications listed on Google Scholar.
Publications
2018
2018. Deep-learning-assisted Volume Visualization. IEEE Transactions on Visualization and Computer Graphics. :1-1.
2017
2017. Interactive exploration of microstructural features in gigapixel microscopy images. IEEE International Conference on Image Processing.
2017. Deep-learning-assisted visualization for live-cell images. IEEE International Conference on Image Processing.
2012
2012. Speeding Up Particle Trajectory Simulations under Moving Force Fields using GPUs. Journal of Computing and Information Science in Engineering.
2011
2011. Social Snapshot: A System for Temporally Coupled Social Photography. Computer Graphics and Applications, IEEE. 31(1):74-84.
2011. Saliency-Assisted Navigation of Very Large Landscape Images. Visualization and Computer Graphics, IEEE Transactions on. 17(12):1737-1746.
2011. MDMap: A system for data-driven layout and exploration of molecular dynamics simulations. Biological Data Visualization (BioVis), 2011 IEEE Symposium on. :111-118.
2011. A robust and rotationally invariant local surface descriptor with applications to non-local mesh processing. Graphical Models. 73(5):231-242.
2010
2010. Mesh saliency and human eye fixations. ACM Transactions on Applied Perception (TAP). 7(2):12:1–12:13-12:1–12:13.
2010. Saliency Guided Summarization of Molecular Dynamics Simulations. Scientific Visualization: Advanced Concepts. 1:321-335.
2010. Global Contours. CS-TR-4957
2009
2009. Saliency-guided lighting. IEICE TRANSACTIONS on Information and Systems. 2:369-73.
2009. Salient Clustering for View-dependent Multiresolution Rendering. Computer Graphics and Image Processing (SIBGRAPI), 2009 XXII Brazilian Symposium on. :56-63.
2009. Using Graphics Processors for High-Performance Computation and Visualization of Plasma Turbulence. Computing in Science Engineering. 11(2):52-59.
2009. Modeling and visualization of human activities for multicamera networks. EURASIP Journal on Image and Video Processing. 2009
2008
2008. Parallel, stochastic measurement of molecular surface area. Journal of Molecular Graphics and Modelling. 27(1):82-87.
2008. Confluent Volumetric Visualization of Gyrokinetic Turbulence. Plasma Science, IEEE Transactions on. 36(4):1112-1113.
2008. Persuading Visual Attention through Geometry. Visualization and Computer Graphics, IEEE Transactions on. 14(4):772-782.
2007
2007. On implementing graph cuts on cuda. First Workshop on General Purpose Processing on Graphics Processing Units.
2007. Modelling and rendering large volume data with gaussian radial basis functions. UMIACS-TR-2007-22
2007. An efficient and scalable parallel algorithm for out-of-core isosurface extraction and rendering. Journal of Parallel and Distributed Computing. 67(5):592-603.
2007. A fast all nearest neighbor algorithm for applications involving large point-clouds. Computers & Graphics. 31(2):157-174.
2007. High-throughput sequence alignment using Graphics Processing Units. BMC Bioinformatics. 8(1):474-474.
2007. Plasma Turbulence Simulation and Visualization on Graphics Processors: Efficient Parallel Computing on the Desktop. Bulletin of the American Physical Society. Volume 52, Number 11
2006
2006. A Fast k-Neighborhood Algorithm for Large Point-Clouds. Proceedings of the 3rd IEEE/Eurographics Symposium on Point-Based Graphics. ACM, Boston, MA, USA.
2006. An Efficient Computational Method for Predicting Rotational Diffusion Tensors of Globular Proteins Using an Ellipsoid Representation. Journal of the American Chemical Society. 128(48):15432-15444.
2006. Saliency-guided Enhancement for Volume Visualization. Visualization and Computer Graphics, IEEE Transactions on. 12(5):925-932.
2006. Vertex–transformation streams. Graphical Models. 68(4):371-383.
2006. Computing and displaying intermolecular negative volume for docking. Scientific visualization: the visual extraction of knowledge from data. I:49-64.
2006. Geometry-dependent lighting. Visualization and Computer Graphics, IEEE Transactions on. 12(2):197-207.
2006. Geometry-guided computation of 3D electrostatics for large biomolecules. Computer Aided Geometric Design. 23(6):545-557.
2005
2005. Mesh saliency. ACM transactions on graphics. 24(3):659-666.
2005. Unsupervised learning applied to progressive compression of time-dependent geometry. Computers & Graphics. 29(3):451-461.
2005. Statistical geometry representation for efficient transmission and rendering. ACM Transactions on Graphics. 24(2):348-373.
2004
2004. Light Collages: Lighting Design for Effective Visualization. Proceedings of the conference on Visualization '04. :281-288.
2004. Real-time rendering of translucent meshes. ACM Trans. Graph.. 23(2):120-142.
2004. Efficient solution of poisson-boltzmann equation for electrostatics of large molecules. High-Performance Computing Symposium (April 2004). :71-76.
2003
2003. Statistical point geometry. Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing. :107-115.
2003. Modeling and Rendering of Points with Local Geometry. IEEE Transactions on Visualization and Computer Graphics. 9(1):30-42.
2003. Interactive subsurface scattering for translucent meshes. Proceedings of the 2003 symposium on Interactive 3D graphics. :75-82.
2002
2002. State of the art in data representation for visualization. IEEE Visualization Tutorial.
2002. A real-time seamless tiled display system for 3D graphics. Immersive Projection Technology Symposium of the IEEE Virtual Reality 2002 Conference (VR2002 IPT).
2002. Representing thermal vibrations and uncertainty in molecular surfaces. SPIE Conference on Visualization and Data Analysis. 4665:80-90.
2002. System and method for entering text in a virtual environment. : 09/364,433(6407679)
2001
2001. Web-based interactive design of freeform motions. Proceedings of the ASME 2001 Design Engineering Technical Conferences and Computers and Information in Engineering Conference.
2001. Differential point rendering. Proceedings of 12th Eurographics Workshop on Rendering. :139-50.
2001. Haptic and aural rendering of a virtual milling process. ASME 2001 Design Engineering Technical Conference and Computers and Information in Engineering Conference, Pittsburgh, PA. :105-113.
2001. Hierarchical image-based and polygon-based rendering for large-scale visualizations. Hierarchical and Geometrical Methods in Scientific VisualizationHierarchical and Geometrical Methods in Scientific Visualization.
2001. Variable-precision rendering. Proceedings of the 2001 symposium on Interactive 3D graphics. :149-158.
2001. Guest Editor's Introduction: Special Issue on Visualization 2000. IEEE Transactions on Visualization and Computer Graphics. 7(3):193-194.
2000
2000. Continuously-adaptive haptic rendering. Virtual Environments. 2000:135-135.
2000. Efficiently computing and updating triangle strips for real-time rendering. Computer Aided Design. 32(13):753-772.
2000. Visualization 2000.
1999
1999. Generalized View‐Dependent Simplification. Computer Graphics Forum. 18(3):83-94.
1999. Skip Strips: maintaining triangle strips for view-dependent rendering. Visualization '99. Proceedings. :131-518.
1999. View-dependent topology simplification. Virtual Environments. 99:11-22.
1998
1998. Double quaternions for motion interpolation. Proceedings of the ASME Design Engineering Technical Conference.
1998. Walkthroughs of complex environments using image-based simplification. Computers & Graphics. 22(1):55-69.
1998. Topology simplification for polygonal virtual environments. Visualization and Computer Graphics, IEEE Transactions on. 4(2):133-144.
1998. Salient Frame Detection for Molecular Dynamics Simulations. Scientific Visualization: Interactions, Features, Metaphors. 2:160-175.
1997
1997. Controlled simplification of genus for polygonal models. Visualization '97., Proceedings. :403-410.
1997. Collabcad: A toolkit for integrated synchronous and asynchronous sharing of cad applications. Proceedings TeamCAD: GVU/NIST Workshop on Collaborative Design, Atlanta, GA, USA. :131-137.
1997. Efficient triangle strips for fast rendering. ACM Transactions on Graphics.
1997. Enabling virtual reality for large-scale mechanical CAD datasets. Proceedings of ASME Design Engineering Technical Conferences, Sept. 14:17-17.
1997. Navigating static environments using image-space simplification and morphing. Proceedings of the 1997 symposium on Interactive 3D graphics.
1997. Adaptive real-time level-of-detail based rendering for polygonal models. Visualization and Computer Graphics, IEEE Transactions on. 3(2):171-183.
1997. Multiresolution surface modeling. SIGGRAPH 1997 Course Notes.